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PostPosted: Tue Jun 08, 2010 10:31 am 

Joined: Nov 12, 2008
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User avatarHabars
Oracle of the City
Ok, i wanted to let ppl have a listing of how much DMR influences the total Production/Sales for a larger building, cus i get enough questions about it still. And remember level reduction is not taken into account here.

Building size | Resulting Production/Sales in %
100 ft2 - - - - | 100.00000 %
200 ft2 - - - - | 99.85000 %
500 ft2 - - - - | 99.40180 %
1.000 ft2 - - - | 98.66074 %
5.000 ft2 - - - | 92.99070 %
10.000 ft2 - - | 86.50525 %
25.000 ft2 - - | 70.42208 %
50.000 ft2 - - | 51.82482 %
75.000 ft2 - - | 40.03278 %
100.000 ft2 -- | 33.51259 %
125.000 ft2 -- | 29.53157 %
150.000 ft2 -- | 26.82156 %
200.000 ft2 -- | 23.31218 %
300.000 ft2 -- | 19.49611 %
400.000 ft2 -- | 17.30581 %
500.000 ft2 -- | 15.88637 %
750.000 ft2 -- | 13.99378 %
1.000.000 ft2 -| 13.04749 %

So, what ppl need to know is how much can be produced/sold in a 100 ft2 building.
For instance i can sell 1 car in a 100 ft2 car dealer in 1 day for 30.000 each
Without DMR if i expand to like 100.000 ft2 it would be 1000 cars in 1 day for 30.000 each (100 %)
With DMR if i expand to like 100.000 ft2 it would be 335 cars in 1 day for 30.000 each (33.5%)

Due to ur level u should multiply this number by the level reduction of about 60% so the end comes down to 201 cars a day (20.1%)
So all-in-all a factory or store of about 100k ft2 size loses 80% of its capacity due to growth (DMR)

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PostPosted: Tue Jun 08, 2010 3:25 pm 

Joined: Oct 16, 2008
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Location: India
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Oscorp
Guru of the City
Lovely, thank you very much.
I wanted this badly. :grin: :grin:

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PostPosted: Tue Jun 08, 2010 6:45 pm 
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User avatarFoodaganza! Inc.
Brainstormer
who has a 1mil sqft retail building, though? Habars, what is your biggest building? just curious

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PostPosted: Sat Jun 19, 2010 9:15 am 

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Emerald City
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The combined effect of DMR, level efficiency reduction, and size tax makes it hard to grow beyond the level where Habars is now. I have a long way to go to get there, so not terrible, but having a maximum cap on even the possibility of profitable growth beyond some level is bad.


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PostPosted: Sat Jun 19, 2010 10:21 am 

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User avatarHabars
Oracle of the City
CynthiaM wrote:
The combined effect of DMR, level efficiency reduction, and size tax makes it hard to grow beyond the level where Habars is now. I have a long way to go to get there, so not terrible, but having a maximum cap on even the possibility of profitable growth beyond some level is bad.


And thats what the devs wanted, ppl grow still boyond that 100k limit, but slowly, very very slowly, so u keep playing the game for a longer period of time.
Its just like in many many other games, where if u level, u need more exp (thus more time) to level up again.

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PostPosted: Sat Jun 19, 2010 10:52 am 

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Emerald City
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I understand needing more time to level up. That makes sense. However, they should not make it so that you can't go beyond some size at all without paying cash to grow. There should at least be some profits left in the business even for very large companies, and not simply a maximum size beyond which it is simply no longer profitable to grow.


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PostPosted: Sun Oct 17, 2010 11:20 pm 

Joined: Sep 19, 2010
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Usa Product
Thank you for the valuable information, now I understand what DMR means more than my previous understanding


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PostPosted: Sun Oct 17, 2010 11:33 pm 

Joined: Sep 25, 2009
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Nature Grown™
Farmer
but don't the efficiency reductions for levels still apply?

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PostPosted: Mon Oct 18, 2010 1:07 pm 

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User avatarHabars
Oracle of the City
flightmaster wrote:
but don't the efficiency reductions for levels still apply?


Yup, that still applies as well, and for 1mil ft2 stores it comes down to:

13.04749% - 50% due to training being way to expansive - 47.25% due to level = 3.0824695125%

So all in all at COI level ur stores sell at a little more than 3% efficiency.

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PostPosted: Sat Oct 23, 2010 5:04 pm 

Joined: Sep 25, 2009
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Nature Grown™
Farmer
Habar wrote:
flightmaster wrote:
but don't the efficiency reductions for levels still apply?


Yup, that still applies as well, and for 1mil ft2 stores it comes down to:

13.04749% - 50% due to training being way to expansive - 47.25% due to level = 3.0824695125%

So all in all at COI level ur stores sell at a little more than 3% efficiency.
:shock:

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PostPosted: Fri Nov 05, 2010 12:38 am 

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User avatarHabars
Oracle of the City
flightmaster wrote:
Habar wrote:
flightmaster wrote:
but don't the efficiency reductions for levels still apply?


Yup, that still applies as well, and for 1mil ft2 stores it comes down to:

13.04749% - 50% due to training being way to expansive - 47.25% due to level = 3.0824695125%

So all in all at COI level ur stores sell at a little more than 3% efficiency.
:shock:


Yup, sorry about the outcome, but i cant change facts.

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PostPosted: Wed Nov 10, 2010 5:22 pm 

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Emerald City
Simunomics Supporter
I've been wondering why large farms don't seem to be as profitable as I thought they would be. This DMR effect is huge! That plus level efficiency really hurts.

Going beyond about 50k to 60k in size really starts to hit hard on overall productivity of buildings. Maybe I should not have expanded as much as I have.


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PostPosted: Sat Nov 13, 2010 4:35 pm 

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User avatarReal Value
 
I have run the efficiency numbers and get slightly different results than Habars did above. Close, but not exact. Seems odd to not be able to get the same numbers. One of us did something wrong, and it might have to do with rounding effects, but I'm not sure about that.


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PostPosted: Sat Nov 13, 2010 5:46 pm 

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User avatarAPCE Production
Automotive Genius
I also have different numbers, but not by too much.

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PostPosted: Sun Nov 14, 2010 1:45 pm 

Joined: Jun 3, 2010
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there is a topic in the helpfiles which states that dmr is 99.7%/sq.ft. i see different numbers there. help file no longer valid? i also try to calculate the dmr for a factory but got all different results, but then i was too lazy to also take in consideration my level. but it still doesn't concurr with the help files.

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