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PostPosted: Tue Feb 08, 2011 3:13 pm 

Joined: Dec 12, 2008
Posts: 3558
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User avatarVaculus
This is the building cost for stores, factories, farms and R&D centers:

Building Cost = CCAx[LC+(SUC+FC)x(1+LA)x(1+1,5x((FT/100)-1))]
CCA = Construction Costs Adjustment
LC = Land Cost
SUC = Set Up Cost
LA = Land Adjustment
FC = Focus Cost
FT = feet (ft²)

The construction costs adjustment is 1 of the 3 economic adjustments of the city. You can check it from the Ranks & Stats page. For example, if you want to build in Bellerive you will look for the construction costs adjustment of Bellerive.

The set up cost (SUC) is different for each building:

SUC Farm = 50,000
SUC Factory = 100,000
SUC R&D Center = 150,000
SUC Store = 0

The land cost (LC) and land adjustment (LA) is different for each type of property:

Type of Land___________LC____LA
Standard_______________50,000___0%
Suburban Stripmall______100,000__25%
City Center____________145,000__35%
Big Box Destination______ 55,000___5%
Industrial Center____ ___100,000__25%
Industrial Crossroads_____92,500__20%
Office Park_________ ___100,000__25%
Academic Region____ ____97,500__20%
Farm Collective__________82,500__20%
Soil Belt________________95,000__25%

Focus cost (FC) is different for each occasion. It is 150,000 for Convenience Store, Drink Stand, Drugstore, Grocery Store, Restaurant, Snack Bar and Supermarket. It is 200,000 for Accessories Shop, Apparel Superstore, Clothing Boutique, Entertainment Shop, Media Shop, Shoe Store and Toy Store. It is 300,000 for Appliance Shop, Computer Store, Electronics Store, Furniture Store, Gadget Shop, Home Furnishings, Home Goods Store, Jewelery Store, Megastore, Photography Studio and Tech Supply Store. Finally, it is 350,000 for Car Dealer. For R&D centers the focus cost is always 30,000. As for factories and farm, it is different for each product. The following list is a little old, so it might miss some products.

Action Figures=9,000
Backpack=12,000
Baked Desserts=5,000
Bed=13,000
Beer=12,000
Belt=10,000
Blankets=8,000
Books=12,000
Bottled Water=5,000
Bread=5,000
Bricks=4,000
Briefcase=14,000
Camera=23,000
Candy=6,000
Car=35,000
CDs=22,000
Ceramics=12,000
Chair=14,000
Chemicals=12,000
Circuitry=18,000
Coats=11,000
Computer=14,000
Corn=2,000
Corn Syrup=8,500
Cotton=1,800
CPU=22,000
Digital Watch=16,000
Dinnerware=10,000
DVDs=24,000
Dyes=12,000
Eggs=3,200
Electricity=15,000
Engine=16,000
Film=14,000
Fixtures=12,000
Flour=8,000
Fruit=1,000
Glass=12,000
Gold Necklace=23,000
Gold Ring=19,000
Grains=1,800
Handbag=11,000
Juice=8,000
Leather=5,000
Luxury Car=45,000
Monitor=20,000
Motorcycle=20,000
Pants=12,000
Paper=8,000
Perfume=14,000
Phone=15,000
Photocopier =22,000
Pipes=5,000
Plastic=15,000
Poultry=3,200
Printer=16,000
Refrigerator=16,000
Rubber=2,500
Shirts=10,000
Shoes=11,000
Silver Necklace=20,000
Silverware=15,000
Slippers=8,000
Sneakers=12,000
Soap=10,000
Sport Socks=7,000
Sporting Goods=9,000
Steel=20,000
Stereo=14,000
Storageware=12,000
Stuffed Doll=8,000
Sugar=1,500
Sweaters=8,000
Synthetics=18,000
Table=12,000
Television=21,000
Textiles=11,000
Tires=14,000
Vegetables=10,000
Video Camera=30,000
Video Recorder=18,000
Vitamins=16,000
Washing Machine=15,000
Wine=16,000
Wood Toys=12,000
Wool=4,000

The changing cost for factories, farms and R&D centers (change to another product):

Changing Cost=CCAx(1+LA)xFCx(FT/100)x1,5

The changing cost for stores (change to another category):

Changing Cost=CCAx(1+LA)xFCx(FT/100)x1,5x((3xFT-100)/3xFT)



08/05/2013: updated to reflect changes in the game


Last edited by Vaculus on Wed May 08, 2013 12:38 pm, edited 5 times in total.

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PostPosted: Tue Feb 08, 2011 7:50 pm 

Joined: Nov 6, 2009
Posts: 4948
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User avatarReal Value
 
Thank you for reposting this. It has been a great help to me in the past.


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