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PostPosted: Mon Sep 12, 2016 9:24 pm 

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User avatarGems Global
 
That's my bad thanks for the clarification I just miss read. I was thinking it wouldn't change the rate until at least 100% demand for all cities was met.


Last edited by Gems Global on Mon Sep 12, 2016 10:06 pm, edited 1 time in total.

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PostPosted: Mon Sep 12, 2016 10:03 pm 

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User avatarGems Global
 
One more thing since the R&D will now be global does that mean multiple companies can group together to make a patent?


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PostPosted: Tue Sep 13, 2016 2:14 pm 
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User avatarFoodaganza! Inc.
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This is going to be interesting, I'm curious what the immediate fallout will be.

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PostPosted: Tue Sep 13, 2016 2:59 pm 

Joined: Jul 30, 2013
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User avatarRonak Holdings I
 
Another question.
Licensing will be based upon per unit fee.

When will the fee be paid? When i start production, when i cancel/milk the factories? or when the production runs ends? or when .....?

Also, research gets progressively difficult to research as it goes towards the upper levels.

So, if a manufacturer paid $800/unit for a level 220 research, when the research falls , say below level 180, will he still be paying $800/unit for the licensing?

Or will there be a clause that will lower the price per unit automatically or the manufacturer can cancel the agreement?


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PostPosted: Tue Sep 13, 2016 4:23 pm 
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User avatarFoodaganza! Inc.
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Probably when you start production as that's when all the other fees are taken. And I believe the devs said that the price would automatically go down as the level decreased.

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PostPosted: Tue Sep 13, 2016 5:24 pm 

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User avatarRonak Holdings I
 
But who decides by how much?
The licensor will want the power, licensee will want the power.

But what if i cancel the production mid-way? Would it refund the money paid to the licensor by the licensee, back to the licensee?

Would a beta test make more sense?


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PostPosted: Tue Sep 13, 2016 5:45 pm 
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User avatarAllmart
System Company
Quote:
When will the fee be paid?

It's slightly TBD until the code is written, but what I think we'll do is this:

  • Licensee (manufacturer) pays the fee when production is started.
  • Licensor (researcher) gets the fee shortly after collection.
In the meantime it's held in escrow, so we know the cash is there but it can be returned on cancellation.

When I say "shortly after collection" I mean not instantly but like every 2 hours. That way we can get counts, do the fractional decay, and pay the licensors all at the same time.


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PostPosted: Tue Sep 13, 2016 5:51 pm 

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User avatarRonak Holdings I
 
How about the license fee is added after the product reaches a warehouse? so, in-case a manufacturer sets a factory for 4 weeks, but cancels after 10 days, so 35.7% of the 4 week production goes into the warehouse.

And when it is in the warehouse, the licensor gets paid for it.

*EDIT*

When starting manufacturing, the cash required for licensing fees gets moved into an escrow account. When the manufacturer finishes/cancels/milks the factories, then it is paid to the licensor, and rest returned to licensee if any of it remains.


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PostPosted: Mon Sep 26, 2016 10:11 pm 

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User avatarBFN Corp.
 
I hate change :/


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PostPosted: Sat Oct 01, 2016 11:21 am 

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User avatarTeleportboy Inc.
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Is it too soon to ask for an estimate release date?


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PostPosted: Sat Oct 01, 2016 2:58 pm 
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User avatarFoodaganza! Inc.
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teleportboy97 wrote:
Is it too soon to ask for an estimate release date?


It's always too soon. Just the way it works. :smile:

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PostPosted: Tue Oct 04, 2016 11:13 pm 
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User avatarCommit to Excellence
Bellerive Chamber of Commerce
End of the month, reasonably.

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PostPosted: Mon Nov 28, 2016 2:10 am 

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joker20008
Amarsir wrote:
Catch 1: The more a patent gets used, the faster it decays.
Rationally this makes sense. QA is your advantage over what society knows. The more you spread your technology around, the faster they figure out ways to duplicate it without using your specific patent.

The rate of decay I expect to be about this: Add up the SSC Threshold for a product in all cities. If your patent is making that many unit in a day, your research will have an extra decay of 1 Level per week. (The product itself will not). For non-retail items, there is also a threshold number but I don't think our interface displays it for you yet. It's the number you have to produce to beat Allmart in the ranks.

Example:
The SSC Threshold for Ice Cream is 400k in Abalesk, 300k in Bellerive, 3.5m in Canjara, andd 300k in Drakar. That's a total of 4.5 million. If your patent is used to create 2.25 million ice cream per day, then that patent will decay by a total of 1.5 levels per week. (1 normally plus half for hitting half the threshold)

This rate may be subject to change, but it feels fair at the moment. At the moment most patents are getting used about that 1x Threshold level or less. But off the top of my head, there is a Glass and a Plastic research that someone (didn't notice who) is using to produce 5x and 4x the threshold respectively. So that would be 6 or 5 levels decay per week for this extreme case.


A little late to the party but it's a concern. Does this mean using a patent for speed will become a penalty degrading a patent even faster and negating the benefit of speed?


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PostPosted: Thu Dec 01, 2016 9:10 pm 
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Bellerive Chamber of Commerce
joker20008 wrote:
A little late to the party but it's a concern. Does this mean using a patent for speed will become a penalty degrading a patent even faster and negating the benefit of speed?

That is a good point. Speed will likely get a buff to offset that disadvantage.

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PostPosted: Fri Dec 30, 2016 12:36 am 

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User avatarCrownX Enterprises
 
I wonder how far out this feature still is? Any updates? :)

(Its quite a bit past the end of October!)


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