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PostPosted: Tue Jan 07, 2014 5:03 am 

Joined: Jul 29, 2012
Posts: 9
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BBB Industries
 
I also think vacuum cleaners and carpet cleaners
Sold in home goods stores


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PostPosted: Tue Jan 07, 2014 5:06 am 

Joined: Jul 29, 2012
Posts: 9
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BBB Industries
 
Carpet cleaner= steam cleaner or wet/dry vac
Also irons and ironing boards
Sold in home goods stores


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PostPosted: Tue Jan 07, 2014 10:21 pm 

Joined: Mar 28, 2011
Posts: 1990
Location: Chair
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User avatarFive Enterprizes
Electronics Adept
whitebuffalo wrote:
Carpet cleaner= steam cleaner or wet/dry vac
Also irons and ironing boards
Sold in home goods stores


Thats a little specialised isnt it? We should keep to the categories of small products instead of carpet cleaner and washing liquid you could say cleaning products.
Your also meant to say why these products and there inputs

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PostPosted: Wed Jul 30, 2014 8:04 am 

Joined: Mar 5, 2011
Posts: 1017
Location: Vienna
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User avatarHulesch+Quenzel
Brainstormer
Product: Explosives
Category: Weapons
Inputs: Chemicals, Sugar
Why those inputs: make a good boom
Why this product should be added: Needed for SAM-Launcher and Bazookas

Product: Bazooka
Category: Weapons
Inputs: Steel, Pipes, Explosives
Why those inputs: realism
Why this product should be added: Needed to kill the many uncalled-for trucks and trains that spam the transport page with 2000 lines,
so the average transport-page needs 20 seconds to load.

Product: SAM-Launcher
Category: Weapons
Inputs: Steel, Engine, Explosives
Why those inputs: realism
Why this product should be added: Needed to shoot down the many uncalled-for airplanes that spam the transport page with 2000 lines,
so the average transport-page needs 20 seconds to load.

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PostPosted: Thu Jul 31, 2014 3:12 am 

Joined: Dec 22, 2013
Posts: 18
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Working Co.
You shouldn't make more items to get rid of transports just because you have a bad internet connection :dance:


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PostPosted: Thu Jul 31, 2014 7:58 am 

Joined: Mar 5, 2011
Posts: 1017
Location: Vienna
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User avatarHulesch+Quenzel
Brainstormer
WorkingCo. wrote:
You shouldn't make more items to get rid of transports just because you have a bad internet connection :dance:


I do not have a "bad" connection. I have a mobile connection in Europe, that is more than satisfying for everything except the simunomic page for transport :P

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PostPosted: Wed Aug 06, 2014 9:30 pm 

Joined: Apr 23, 2014
Posts: 360
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User avatarKvothe
Cleaning Up the Competition: 1st Place
Mod Kit
Inputs: Stereo, Monitor, CPU

Customized Car
Inputs: Mod Kit, Luxury Car


This makes an interesting tree:
Luxury Car has the biggest production tree. The Customized Car would be different from every other item because of the sheer number of products required to produce it.

It also is unique because so many of its inputs are retail items in their own right. In every scenario where an input is retailable, there is only one retail item in the production chain (eg tires into cars). The only exception is corn > corn syrup > candy. This would add a second item with two tiers of retail inputs.

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I am known by many names and titles. If you ask the patrons in my bar, they shall tell you I am Kote. If you ask my student here, he will tell you I am Reshi. I have traveled the world and gathered such names as Maedre, Dulator, Shadicar, Lightfinger, Sixstring, Kvothe the Bloodless, Kvothe the Arcane, and Kvothe the kingslayer. All of them are true. All of them are hard earned.

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PostPosted: Wed Aug 06, 2014 9:38 pm 

Joined: Apr 23, 2014
Posts: 360
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User avatarKvothe
Cleaning Up the Competition: 1st Place
Luxury items.

A luxury item requires a high quality input. For example, a tier 8 build kit requires qa 28 wood, etc.

An example luxury item could be "Fine china"

Requires Ceramics (min qa 100), Electricity, Gold. Fine China's quality would be fun to play with. How do you incorporate the ceramic quality? Could be fun to add different luxury items. Fine China would be a luxury version of dinnerware. Perhaps Designer Soap, or High-End Computer.

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I am known by many names and titles. If you ask the patrons in my bar, they shall tell you I am Kote. If you ask my student here, he will tell you I am Reshi. I have traveled the world and gathered such names as Maedre, Dulator, Shadicar, Lightfinger, Sixstring, Kvothe the Bloodless, Kvothe the Arcane, and Kvothe the kingslayer. All of them are true. All of them are hard earned.

Which name will you see?


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PostPosted: Sat Aug 16, 2014 9:01 am 

Joined: Jul 15, 2014
Posts: 29
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User avatarVyapaar
Drakar Chamber of Commerce
Product: Medicine
Inputs: Chemicals, Water, Electricity

Its a basic necessity to have medicines and its market in real world is unimaginably huge.


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PostPosted: Sat Sep 27, 2014 10:57 am 

Joined: Jul 15, 2014
Posts: 29
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User avatarVyapaar
Drakar Chamber of Commerce
Product: Cigarettes
Inputs: Tobacco, Paper

Tobacco can be grown in farms


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PostPosted: Sat Sep 27, 2014 4:34 pm 

Joined: Oct 26, 2010
Posts: 522
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User avatarHazzian Products Unlimited
Researcher
SuperCos wrote:
Product: Cigarettes
Inputs: Tobacco, Paper

Tobacco can be grown in farms


would need chemicals also

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PostPosted: Tue Dec 23, 2014 2:19 pm 

Joined: Sep 27, 2014
Posts: 12
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User avatarHighMountain Inc.
 
Quote:
The goals of a new product

For those who haven't been dissuaded yet, here are some of our goals for products. Keeping these in mind may give you an idea what we're looking for. (And no, we may not always hit these goals exactly ourselves.)
Products should be broad whenever possible. This allows broader coverage without the need for as many products. This is why we used "fruit" instead of separately doing "apples," "pears," "bananas," etc.
Recipes should be unique from each other. Each new product should add a new layer both in concept and in gameplay. Two products with the same recipe would really just be the same thing with different names. Which isn't all that interesting, or fun.
Products should be interwoven. Sure, Fruit can be sold as a food, or used in beverages like Wine. But its inclusion in Soap (Consumer goods) and Dyes (Industrial product for a variety of goods) guarantee that a fruit seller will have lots of options. Ideally every industrial good should be used in at least 2-3 completely different directions. Naturally this also means we are reluctant to add new categories.

Those are difficult goals, and a good idea doesn't have to hit them all. But if anyone knows of a major category of automotive products made from Silver, Flour, and Clay, we'd be awfully glad to hear it.


Why this product should be added:
We can use this products in Transportation Hub instead of buying them from the system immediately.
--------
Product: Airplanes
Category: Automotive (Transportation)
Inputs:
Steel
Engine, Chair
Tire
Build Kit Tier (?)
Electricity
Glass

Why those inputs: Realistic
Why this product should be added:
We can use this automotive (transportation) in Transportation Hubs
( players need to buy transportation from other players (manufacturers) instead of buying them from the system immediately )
--------
Product: Electrical Engine
Category: Industrial
Inputs:
Steel
Aluminum
Electricity

Why those inputs: Realistic (?)
Why this product should be added: For automotive usage

--------
Product: Steam Engine
Category: Industrial
Inputs:
Steel
Oil
Aluminum

Why those inputs: Realistic (?)
Why this product should be added: For automotive usage
--------
Product: Train (Steam)
Category: Automotive (Transportation)
Inputs:
Steel
Steam Engine
Chair
Tire
Build Kit Tier (?)
Glass

Why those inputs: Realistic
Why this product should be added: We can use this automotive (transportation) in Transportation Hubs
( players need to buy transportation from other players (manufacturers) instead of buying them from the system immediately )

--------
Product: Train (Electrical)
Category: Automotive (Transportation)
Inputs:
Steel
Electrical Engine
Electricity
Chair
Tire
Build Kit Tier (?)
Glass

Why those inputsL Realistic
Why this product should be added: We can use this automotive (transportation) in Transportation Hubs
( players need to buy transportation from other players (manufacturers) instead of buying them from the system immediately )

ETC..

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PostPosted: Tue Dec 23, 2014 3:33 pm 

Joined: Mar 25, 2013
Posts: 1017
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User avatarHatuey Enterprise
 
Agree

We need a few more products.

84 products was good when the game was in early beta stage with 20 players. Now there are at leeast 100. At the very least. Let the game be more of a challenge and give players more choices please.

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[b]I was gone for years, but had too many good memories and felt compelled to check the game and its community once more.


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PostPosted: Wed Dec 24, 2014 2:27 pm 

Joined: Jul 30, 2013
Posts: 608
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User avatarRonak Holdings I
 
Add services like taxi services, with the need for taxis, which are sam as cars except(needing a yellow paintjob ; paints = chemicals + oil + dyes?), service provider must pay a tax to the government, needs maintenance (new buildings?) , must buy fuel to keep his taxis running (refineries? Oil < gasoline, diesel, kerosene, tar). He decides the cost per mile.

Now, in reality, products from factories aren't directly sold in retails.

So need to transport from Warehouse to store (even if in same city) , packaging buildings.

Charges for mobile phones, expansion of cell phone into smartphones/normal phones/premium phones.

Telephone/digital telephone/answering machine/office telephone

Backpack/travelling bag/duffel bag/business travel bags

Handbags/purses(those small puny things that women carry on dates to keep their lipstick/mascara in)/premium purses

Cars/SUV's/Sedan/semi-trucks/trucks/buses/volvo

Luxury cars / class A, B, C, D

Baked desserts/cakes/cupcakes

Battery/ small battery/medium/heavy duty/vehicle battery

Bed/double/big-double/queen/king/round

Belt/normal/premium belts (uses lots of gold silver,and 10x times leather that of normal. )

Books/kids/teens/adults

Bottled water / mineral water/spring water/ distilled water/ sterilised water

Bread (hundreds of types of breads)

Candy/popsicle/lollipop/chocolate bar (new farm product - cocoa)

CD's /blanks/songs/movies


Just a "few" examples. Expanding every product, means 84 × 3 (considering each has 3 new categories) aka 3x times the current products.

Also inclusion of services, newer buildings too.


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PostPosted: Wed Dec 24, 2014 9:07 pm 

Joined: Mar 25, 2013
Posts: 1017
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User avatarHatuey Enterprise
 
Has anything from this thread ever been implemented in the last 2 years? :eh:

I have seen a fair share of suggestions in the last 2 years and pretty little added to the game. Could we have some new content please? :eyeroll:

I have multiple TG fellow players who are going idle because they get bored.

Optimus
Adi
Brittannia
Max gear.
Vatsco
Sahin
VP international


just to mention a few... I could imagine this isn't an isolated matter to just my tg, and these are the guys I know of. There could be many more who represent lost revenue for the game, and a smaller playerbase leaking out the back door.

Devs, please - could we have some new content added? perhaps more products as widely suggested here or a new city or something that adds a twist???

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